{"id":23556,"date":"2024-03-18T17:30:16","date_gmt":"2024-03-18T16:30:16","guid":{"rendered":"https:\/\/www.g4f-records.com\/?p=23556"},"modified":"2024-03-19T09:41:44","modified_gmt":"2024-03-19T08:41:44","slug":"interview-with-h-pi-the-composer-of-welcome-to-paradize","status":"publish","type":"post","link":"https:\/\/www.g4f-records.com\/en\/interview-with-h-pi-the-composer-of-welcome-to-paradize-23556\/","title":{"rendered":"Interview with H-Pi, the composer of Welcome to ParadiZe"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">H-Pi shares the secrets behind the creation of his latest soundtrack. <\/h2>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>H-Pi is a multi-instrumentalist composer (guitar, bass, piano etc.)<\/strong>, at ease in a wide variety of musical styles (orchestral, metal, electro etc.). This is already a fact in his many previous albums (<a href=\"https:\/\/open.spotify.com\/album\/66qhPGXgynclhWBaYsaYa6?si=oJNYafoxSqym3UzPFXL3Qw\" target=\"_blank\" rel=\"noreferrer noopener\">Werewolf: The Apocalypse &#8211; Earthblood<\/a>, <a href=\"https:\/\/www.youtube.com\/watch?v=yakU4rxC64A&#038;list=PLtzah_dj5hUUfiH6EC3zpMTPxsGT5gZXf\" target=\"_blank\" rel=\"noreferrer noopener\">Styx: Shards of Darkness<\/a>, <a href=\"https:\/\/www.youtube.com\/watch?v=kCuMe-1Wk3o&#038;list=PLtzah_dj5hUXQ95plZWogiZGCPQyfK3ha\" target=\"_blank\" rel=\"noreferrer noopener\">Chef Life: A Restaurant Simulator<\/a>&#8230;) and it&#8217;s still true in <strong>Welcome to ParadiZe<\/strong>, his latest soundtrack, available everywhere since February 29.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>A new offbeat and crazy original soundtrack!<\/strong> So we asked H-Pi a few questions to find out more about his vision and his work in <strong>Welcome to ParadiZe.<\/strong><\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong><a href=\"https:\/\/idol-io.ffm.to\/paradize\" target=\"_blank\" rel=\"noreferrer noopener\">Listen to the soundtrack of Welcome to ParadiZe<\/a><\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi01-1024x576.webp\" alt=\"H-Pi\" class=\"wp-image-23524\" srcset=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi01-1024x576.webp 1024w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi01-200x113.webp 200w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi01-1536x864.webp 1536w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi01-600x338.webp 600w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi01-jpg.webp 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>Another soundtrack on the record, bravo! How does it feel having finalized a new project like Welcome to ParadiZe (34 tracks on the OST!)?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">It feels great! There\u2019s always a mixture of relief, excitement, and a little anxiety, but it\u2019s a pleasure to be able to show your work to the world.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">It\u2019s true I had a huge workload during the spring\/summer of 2023, especially since I was working on the animated series \u201cLe Coll\u00e8ge Noir\u201d at the same time. I had a ton of fun with it though!<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">34 tracks might seem like a lot, but the in-game music is actually even longer, since it\u2019s systemic with lots of random combinations depending on the gameplay, so we had to pick and choose to avoid having an OST over four hours long. I also went for simple, but high volume to stick to the budget and targeted runtime without sacrificing quality. That\u2019s why there are a lot of solo instruments played live.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>Can you describe the music of Welcome to ParadiZe, the different styles you tackle, your initial creative intentions, your inspirations, etc.?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Well, it&#8217;s complicated (Haha!). I think it has a punk\/iconoclastic side, and then it goes back and forth between bluegrass, surf music, experimental electro, Scandinavian or Californian metal, not to forget the tense stringers of any self-respecting zombie game. The pitch was to do something offbeat, but the game takes place in a very mid-west American world, especially at the start, so we also had to stick to rather realistic visuals. I had received a few references and documents from G4F.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">We quickly divided the worlds by biome and phases of the game. I found a note I had made where I wanted to use sounds that evoked a lost paradise, hence the surf music and 50s rock that goes into a tailspin with glitchy effects. For the combat phases, I wanted it to be energetic and tense without taking itself too seriously with a very festive side and&#8230; rusty sounds! Then, I went with a metal version to get a little more energy during the bosses, since it\u2019s still pretty extreme and the Zombots almost look like they came out of a Slipknot music video.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Spotify Embed: Welcome to ParadiZe (Original Game Soundtrack)\" style=\"border-radius: 12px\" width=\"100%\" height=\"352\" frameborder=\"0\" allowfullscreen allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/album\/4tpFUugojfrJnm3rRKq1hm?si=uvF_v1TqQW--toTJRyZWyA&amp;utm_source=oembed\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>Regarding your inspirations, what were the main elements from the game that you were able to latch onto when composing the music (visuals, lore, gameplay, etc.)?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">I joined the project rather late, and the game was already playable, so I was able to test it. I had fun messing around with music from movies and video games and even Primus, MotorHead, Arch Enemy, and John 5 over gameplay videos trying to find the right formula\u2014fun, intensity, drama. For certain biomes\/bosses, I had screenshots and references and a basic pitch, and I also went back and forth a decent amount with the team.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">The combat music was quickly approved for its energetic, bouncy, almost \u201cBenny Hill\u201d feeling and bizarro solos. For the \u201cexploration\u201d atmosphere, I first came up with something zen and soothing, subtle but effective, that gave the environment a little bit of a \u201cheavenly\u201d side, but it sounded a little too much like The Last of Us (hence the title \u201cThe Last of The Zombots\u201d). Therefore, we interspersed instrumental parts that were a little more \u201csilly\u201d like the jaw harp or more playful melodic lines (depending on the time of day) to avoid being too clich\u00e9. This is how the piece \u201cParadiZe Forest\u201d came about. Though it only appears in the game \u201cdeconstructed\u201d, except in the credits.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Then I made this music that was halfway between a Beach Boys song and the background music of an amusement park that\u2019s kind of annoying (like in the beginning of Charlie and the Chocolate Factory or in Shrek). The idea was to broadcast it in different areas around the park (as if there was a loudspeaker) to counterbalance the serious aspects before fading the theme at different places (cutscenes, bosses, etc.). The promotional music for Moon-W is a pastiche of music from Space X\u2019s YouTube videos.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/Steam_Camp-1024x576.webp\" alt=\"Welcome To ParadiZe\" class=\"wp-image-23544\" srcset=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/Steam_Camp-1024x576.webp 1024w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/Steam_Camp-200x113.webp 200w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/Steam_Camp-1536x864.webp 1536w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/Steam_Camp-2048x1152.webp 2048w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/Steam_Camp-600x338.webp 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>What were the main instruments you used for Welcome to ParadiZe? Did you play each instrument?\nAnd on the VST side, can you explain the hardware and software you use in your studio?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">So I first bought a Lapsteel because it is THE stereotype idyllic sound! So it\u2019s cool because, since it was low-cost, it sounded rather bad. I also added some fake breath, distortion, etc. to tap even more into the \u201cfalse hacky paradise\u201d spirit of the game. It was the first piece I wrote for the game, \u201cParadiZe Project (Menu Theme)\u201d.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">I played some folk guitar, mandolin, banjo, dulcimer, ukulele, fretless micro bass (which sounds kind of like a double bass), harmonica, jaw harp, electric bass, electric guitar, voice, caj\u00f3n, tom drums. I played the dulcimer and banjo with a bow for the stingers, keyboard&#8230; You get the idea. The idea being that it\u2019s a Zombot* playing, I was pretty relaxed about the quality of the performance!\u00a0And in the age of AI, it\u2019s a nice way to have a signature sound.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">In terms of equipment, everything was recorded with an Aston Origin in a Neve 1073-type preamp. Then for the software, I love Neural DSP for amp simulations, especially Nameless Fortin and the signature Cory Wong. For comp\/EQ, I quite like emulations of old machines (LA2A, SSL, etc.). I\u2019ve fallen in love with the plugin version of Reverb Bricasti M7 too. For the electro part (in the city), I used a lot of synth emulations from Arturia, specifically SEM and Synthi, and all that in Nuendo.<\/p>\n\n\n\n<p style=\"font-size:16px; line-height:29px;\"><em>*Zombots are hacked zombies that can be used as companions in Welcome to ParadiZe.<\/em><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi02-1024x576.webp\" alt=\"H-Pi\" class=\"wp-image-23539\" srcset=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi02-1024x576.webp 1024w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi02-200x113.webp 200w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi02-1536x864.webp 1536w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi02-600x338.webp 600w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/03\/H-Pi02-jpg.webp 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>How does the music interactivity work in-game? You also mention procedural music. Can you tell us more about it?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">The game is an open world with very different situations, so it made sense to have systemic music. For each biome (Forest, City, Hot Zone, Cold Zone), during exploration phases, there are small random improvised fragments with silences that can be superimposed (because they\u2019re in the same scale). The instruments and motifs change frequently following the time (the night is quiet to make room for the sound design).<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">If there ever starts to be a few aggressive zombies around, musical stingers are triggered instead. This makes for a somewhat stressful atmosphere for an indefinite amount of time even if the situation isn\u2019t critical. On the other hand, when the zombies start to be really numerous (or strong), the intro to the combat music starts playing, and if the zone isn\u2019t cleared, that leads into the combat music (rock) and finally and outro when the area becomes safe again.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Within that same combat music, there are several variations on the intros and outros as well as the combinations and number of tracks (bass, percussion, guitar, solo) depending on the intensity of the combat and a bit of randomness with different segments. This has the effect of making each occurrence of the combat music throughout a game be different but in the same style! Therefore, the OST version of \u201cZombot, Attack!\u201d or \u201cDueling Zombots\u201d is only one possible variation that someone can hear in the game. You have to play the game to hear everything! The same goes for the random exploration music, which has also shortened pauses for the album.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>It\u2019s time we discuss your collaboration with Gery Montet (Sound Designer on the project). How did your talks with him go during development?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">We know each other well, Gery and me. We worked together on the \u201cStyx\u201d games and on \u201cWerewolf: The Apocalypse &#8211; Earthblood.\u201d He was the one who took care of the implementation of the music in FMOD according to my instructions, and he always does great work. As a sound designer, he spends more time on the production cycle and is better equipped to fix small integration issues. I believe he struggled a lot, too, trying to get the music to start and cut at the right times and locations.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">That being said, sometimes I regret not insisting (and having the time) to do some of the integration of the music like with other games, at least for the systems. I think I would have gotten a little closer to my vision and could have improved some details at the time of creation. It\u2019s also important to divvy up the work to avoid any emotional bias over your music too, though.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Well, in any case, I\u2019m always a little disappointed to be undermixed, but he knows it, lol!<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>Do you have a favorite track among all your compositions for Welcome to ParadiZe?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">I think it would have to be \u201cThe Mighty Daisy\u201d and the incredible \u201ccountry\u201d solos that I managed to stick in there even though I\u2019m more of a bass player! But, overall, I like them all.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Welcome to ParadiZe (Original Game Soundtrack) - The Mighty Daisy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/XIMK7ezZaRY?list=PLtzah_dj5hUXr8f6Fs7M66VGEfSxYjU5S\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>We have to talk about the song \u201cThe Merry Kong!\u201d Was it just the perfect occasion for you to sing along to metal? How did you come up with the idea to remix \u201cJingle Bells?\u201d<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">I was pretty stuck on the \u201cCold\u201d world. The proposals and suggestions were a little too serious or didn\u2019t have any visuals to link to. Then, while searching on YouTube and working the algorithm, I came across some Dark Christmas music. It was a kind of horror and kind of stupid at the same time, and the instruments immediately painted an image of snow and\/or horror with the right melodic range (glockenspiel, violin tremolos, etc.). I still had to adapt it to the fighting phases, and I thought of putting in some nice heavy Scandinavian death metal drums, for the Nordic freshness. <\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Adding childish themes destroyed the seriousness, and then, even if it makes no sense, why not try having the zombies sing? The idea had me cracking up. It was around 30\u00b0C in the studio, even with the fan, I was getting delirious, I think!).<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">I made a first draft that sounded more like goblins, and I edited the voices to make them sound more like zombies. It\u2019s a little less tonal, so we had to add an instrument backing them to make the themes recognizable. It was fun, but a bit too intrusive in-game, so Gery only kept it for the Yeti fight.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>In Welcome to ParadiZe, compared to your previous video game music, did you integrate any new technical functionalities or methods of working into your creative process (tips &#038; tricks)?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Let\u2019s say I developed some guidelines, notably when it comes to the use of modal music, to be able to rapidly fade songs in and out according to the gameplay. I also often drew from my experience on previous projects (especially \u201cThe Architect\u201d to create random variations). I\u2019d say I perfected this technique with this project.<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">Otherwise, for tips, I use preset tracks from my old stuff in Nuendo more and more. Once I\u2019ve found a good balance, it saves me precious time and is more flexible than a template. There\u2019s also my live VST testing on Twitch that allowed me to have new ideas regularly (autotune and weird synths for this project in particular).<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/idol-io.ffm.to\/paradize\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-1024x1024.png\" alt=\"Welcome to ParadiZe\" class=\"wp-image-23148\" srcset=\"https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-1024x1024.png 1024w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-200x200.png 200w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-300x300.png 300w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-1536x1536.png 1536w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-2048x2048.png 2048w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-390x390.png 390w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-800x800.png 800w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-600x600.png 600w, https:\/\/www.g4f-records.com\/wp-content\/uploads\/2024\/01\/V18-100x100.png 100w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>Do you want anything special for your next OST? A particular style of music you\u2019d like to explore maybe? Or an artist you\u2019d like to work with?<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">I&#8217;d like many things\u2014either to do some orchestral music again because I\u2019m starting to miss it even though it\u2019s challenging, or else to do something more electronic, a really edgy sort of electro\/retro shooter or a narrative indie exploration game with soft synths and a bunch of adaptive systems, or maybe to write something festive for a jazz big band!!!<\/p>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">As for artists, I know extremely talented people in my circle that aren\u2019t nearly well known enough that I\u2019d love to work with! We\u2019ll see!<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\"><strong>Thanks H-Pi!<\/strong><\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:18px; line-height:29px;\">As a reminder, the original soundtrack of <strong>Welcome to ParadiZe<\/strong> is <a href=\"https:\/\/idol-io.ffm.to\/paradize\" target=\"_blank\" rel=\"noreferrer noopener\">available on all music platforms<\/a> (Spotify, YouTube, Apple Music, Bandcamp&#8230;). Feel fre to listen et follow us on <a href=\"https:\/\/www.instagram.com\/g4frecords\/\" target=\"_blank\" rel=\"noreferrer noopener\">Instagram<\/a>, <a href=\"https:\/\/twitter.com\/G4F_Records\" target=\"_blank\" rel=\"noreferrer noopener\">Twitter<\/a> and <a href=\"https:\/\/www.youtube.com\/g4frecords?sub_confirmation=1\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>H-Pi shares the secrets behind the creation of his latest soundtrack. H-Pi is a multi-instrumentalist composer (guitar, bass, piano etc.), at ease &#8230;<\/p>\n","protected":false},"author":3,"featured_media":23531,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[118],"tags":[],"class_list":["post-23556","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Interview with H-Pi, the composer of Welcome to ParadiZe - G4F Records<\/title>\n<meta name=\"description\" content=\"Interview with H-Pi, composer of the Welcome to ParadiZe soundtrack. 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